Hearthstone Broken on Iphone White Card Art July 2018
This is a list of the highest-grossing mobile games. This is a list of mobile games that take generated at to the lowest degree $100 meg in gross revenue. Among them, there are more than than xxx mobile games that have grossed more than $1 billion. The video game company with the highest number of titles on the list is Tencent, which publishes and/or owns 12 games on the list, including three in the top x. The highest-grossing mobile game is Honor of Kings (2015), also known as Arena of Valor internationally, a multiplayer online battle loonshit (MOBA) game published by Tencent that has grossed more than $13 billion in lifetime revenue. V other Tencent titles on the list are besides from their subsidiary Supercell.
The highest-grossing mobile app of all time was previously Mixi'south Monster Strike (2013), a function-playing physics puzzle/strategy video game that had grossed over $7.ii billion in worldwide revenue by Oct 2018. The highest-grossing mobile app earlier that was Puzzle & Dragons (2012), a function-playing puzzle video game from GungHo Online Entertainment that had earned $7 billion upward until October 2018, when it was surpassed by Monster Strike.[i] In 2020, Honor of Kings surpassed Monster Strike every bit the highest-grossing mobile game.
Listing [edit]
Game | Revenue | Initial release | Publisher(southward) | Genre(s) | Ref |
---|---|---|---|---|---|
Honor of Kings / Arena of Valor | $xiii,384,000,000 | Nov 26, 2015 | Tencent Games | MOBA | [a] |
Monster Strike | $9,912,000,000 | August eight, 2013 | Mixi | Puzzle / RPG / Strategy | [b] |
Puzzle & Dragons | $8,578,340,000 | February 20, 2012 | GungHo Online Entertainment | RPG / Puzzle | [c] |
PUBG Mobile | $7,933,000,000 | March 19, 2018 | Tencent Games / Krafton | Battle royale | [d] |
Pokémon Become | $vii,760,000,000 | July 6, 2016 | Niantic / The Pokémon Company | Augmented reality | [due east] |
Clash of Clans | $7,700,000,000 | August ii, 2012 | Supercell (Tencent) | Strategy | [25] |
Candy Trounce Saga | $seven,150,000,000 | November 14, 2012 | King (Activision Blizzard) | Puzzle | [f] |
Fate/Grand Order (FGO) | $5,533,800,000 | July 30, 2015 | Aniplex (Sony Music Entertainment Japan) | RPG | [one thousand] |
Fantasy W Journey | $4,700,000,000 | March 26, 2015 | NetEase | MMORPG | [25] |
Garena Free Fire | $iv,330,000,000 | Dec 4, 2017 | Garena | Battle royale | [h] |
Roblox Mobile | $three,600,000,000 | Dec 11, 2012 | Roblox Corporation | GCS / MMO | [i] |
Lineage Grand | $3,578,000,000 | June 21, 2017 | NCsoft | MMORPG | [j] |
Coin Chief | $3,008,000,000 | March 19, 2018 | Moon Active | Coincidental / Casino | [k] |
Dragon Ball Z: Dokkan Battle | $3,000,000,000 | January xxx, 2015 | Bandai Namco Amusement | RPG / Puzzle | [33] |
Clash Royale | $3,000,000,000 | March 2, 2016 | Supercell (Tencent) | Real-time strategy | [34] |
Gardenscapes | $iii,000,000,000 | July 5, 2016 | Playrix | Puzzle / Decoration | [35] |
Genshin Impact | $3,000,000,000 | September 28, 2020 | miHoYo | Action RPG | [36] |
Game of War: Fire Age | $2,800,000,000 | July 25, 2013 | Automobile Zone | Strategy | [37] |
Lords Mobile | $2,576,700,000 | February 26, 2016 | IGG | Strategy / MMO | [fifty] |
Homescapes | $2,294,000,000 | September 15, 2017 | Playrix | Puzzle / Decoration | [chiliad] |
Lineage 2: Revolution | $ii,106,770,000 | Dec xiv, 2016 | Netmarble Games / NCsoft | MMORPG | [n] |
Candy Crush Soda Saga | $2,000,000,000 | Oct xx, 2014 | King (Activision Blizzard) | Puzzle | [45] |
Iii Kingdoms Tactics | $one,936,200,000 | September 19, 2019 | Alibaba Group / Koei Tecmo | Strategy (4X) | [o] |
Pro Yakyū Spirits A / Pro Baseball Spirits A | $i,873,500,000 | October 21, 2015 | Konami | Sports (baseball) | [p] |
Marvel Contest of Champions | $1,784,000,000 | Dec 10, 2014 | Kabam (Netmarble) | Fighting | [q] |
Toon Blast | $one,600,000,000 | March three, 2017 | Peak Games | Puzzle | [49] |
Disney Tsum Tsum | $1,500,000,000 | January 29, 2014 | LINE | Puzzle | [fifty] [51] |
Telephone call of Duty: Mobile | $1,500,000,000 | October 1, 2019 | Activision / Tencent / Garena | Shooter / Battle royale | [52] |
Knives Out | $1,485,270,000 | November 23, 2017 | NetEase | Battle royale | [r] |
AFK Loonshit | $1,450,000,000 | January vii, 2019 | Lilith Games | RPG | [24] |
Lineage 2 Chiliad | $ane,413,000,000 | November 27, 2019 | NCsoft | MMORPG | [south] |
Hay Day | $one,400,000,000 | June 21, 2012 | Supercell (Tencent) | Simulation | [34] |
Ball Stars | $1,400,000,000 | December 12, 2018 | Supercell (Tencent) | MOBA | [57] |
Summoners State of war: Sky Arena | $1,350,000,000 | June 12, 2014 | Com2Us | TBS / MMO | [58] |
Fortnite | $1,200,000,000 | April 2, 2018 | Epic Games | Battle royale | [53] |
Onmyoji | $1,129,000,000 | June 20, 2016 | NetEase | RPG | [3] |
Star Wars: Galaxy of Heroes | $ane,071,000,000 | November 24, 2015 | Electronic Arts | RPG | [t] |
Boom Beach | $1,000,000,000 | November 11, 2013 | Supercell (Tencent) | Strategy | [60] |
Mobile Strike | $1,000,000,000 | July 11, 2015 | Motorcar Zone | Strategy | [61] |
Mobile Legends: Blindside Bang | $1,000,000,000 | July eleven, 2016 | Moonton (ByteDance) | MOBA | [62] |
Uma Musume Pretty Derby | $990,000,000 | February 24, 2021 | Cygames | Simulation / Social | [11] |
QQ Speed Mobile / Speed Drifters | $945,000,000 | June 15, 2017 | Tencent Games / Garena | Racing (Kart / MMOR) | [u] |
Burn Emblem Heroes | $929,600,000 | Feb ii, 2017 | Nintendo | Tactical RPG | [65] |
Dragon Quest Walk | $927,720,000 | September 12, 2019 | Square Enix | Augmented reality | [v] |
Rising of Kingdoms | $926,000,000 | September 20, 2018 | Lilith Games | Strategy | [eleven] |
Fishdom | $923,600,000 | December ten, 2015 | Playrix | Puzzle | [w] |
Township | $922,100,000 | February 24, 2012 | Playrix | Simulation (CMS) | [x] |
A Chinese Ghost Story | $860,000,000 | May xix, 2016 | NetEase | MMORPG | [70] |
Marvel Strike Force | $846,000,000 | March 28, 2018 | FoxNext / Scopely | RPG | [y] |
Toy Blast | $820,000,000 | January six, 2015 | Height Games | Puzzle | [72] |
Granblue Fantasy | $754,200,000 | March x, 2014 | Cygames | RPG | [z] |
Honkai Bear upon 3rd | $731,000,000 | October xiv, 2016 | miHoYo | ARPG / Hack & slash | [3] |
King of Avalon | $721,000,000 | July 14, 2016 | FunPlus | Strategy | [77] |
Disharmonism of Kings | $700,000,000 | June xiv, 2014 | Elex Tech | Strategy / MMO | [iii] |
The 7 Deadly Sins: K Cross | $680,000,000 | June 4, 2019 | Netmarble | RPG | [aa] |
Hearthstone | $660,000,000 | April 16, 2014 | Blizzard (Activision Blizzard) | DCCG | [78] |
The Idolmaster Cinderella Girls: Starlight Stage | $524,000,000 | September 3, 2015 | Bandai Namco Amusement | DCCG / Rhythm | [ab] |
Final Fantasy XV: A New Empire | $518,400,000 | June 29, 2017 | Car Zone / Square Enix | Strategy | [82] |
Guns of Glory | $510,000,000 | September 8, 2017 | FunPlus | Strategy MMORPG | [77] |
Harry Potter: Magic Awakened | $500,200,000 | September ix, 2021 | NetEase / Portkey Games | RPG | [83] |
Minecraft | $500,000,000 | November 18, 2011 | Mojang Studios | Sandbox / Survival | [84] |
CrossFire Mobile | $458,000,000 | December iii, 2015 | Smilegate / Tencent | Tactical FPS | [3] |
Blade & Soul Revolution | $457,000,000 | Dec 6, 2018 | Netmarble | MMORPG | [ac] |
Bingo Blitz | $443,000,000 | August 12, 2012 | Playtika | Online Bingo | [85] |
eight Ball Pool | $400,000,000 | October 15, 2010 | Miniclip | Sports (pool) | [86] |
Angry Birds 2 | $332,500,000 | July 30, 2015 | Rovio Entertainment | Physics / Puzzle | [87] |
Harry Potter: Hogwarts Mystery | $320,000,000 | April 25, 2018 | Jam City (Netmarble) | RPG | [advertisement] |
FIFA Mobile / FIFA Soccer | $308,700,000 | October 11, 2016 | EA Sports (Electronic Arts) | Sports (association football game) | [iii] |
Lineage Due west | $303,259,000 | Nov 4, 2021 | NCsoft | MMORPG | [31] |
Black Desert Mobile | $300,000,000 | June 15, 2019 | Kakao Games | MMORPG | [89] |
Yu-Gi-Oh! Duel Links | $284,000,000 | Nov 17, 2016 | Konami | Digital collectible carte du jour game | [ae] |
#COMPASS | $281,000,000 | Dec 17, 2016 | NHN PlayArt / Dwango | MOBA | [62] |
Animal Crossing: Pocket Military camp | $255,700,000 | Oct 25, 2017 | Nintendo | Simulation (Social) | [65] |
Raid: Shadow Legends | $247,000,000 | July 29, 2018 | Plarium | RPG | [11] |
Mario Kart Tour | $243,700,000 | September 25, 2019 | Nintendo | Racing (Kart) | [65] |
Star Expedition Armada Control | $222,000,000 | November 29, 2018 | Scopely / CBS Interactive | Strategy (4X) | [eleven] |
Project Makeover | $218,000,000 | November 27, 2020 | Bubblegum Games | Puzzle / Decoration | [35] |
DomiNations | $200,000,000 | April 1, 2015 | Big Huge Games | Strategy | [90] |
Candy Crush Friends Saga | $200,000,000 | Oct 10, 2018 | King (Activision Blizzard) | Puzzle | [27] |
Top War | $192,000,000 | Dec 31, 2019 | Topwar Studio | Strategy | [11] |
Empire & Puzzles | $186,000,000 | March 1, 2017 | Pocket-size Giant Games | Puzzle / RPG | [33] |
KartRider Rush+ | $169,000,000 | May 31, 2020 | Nexon | Racing (Kart) | [64] |
Perfect World Mobile | $165,000,000 | March five, 2019 | Perfect World Games / Tencent | MMORPG | [af] |
Dragalia Lost | $163,300,000 | October 10, 2018 | Nintendo | Activeness RPG | [65] |
Three Kingdoms Fantasy Land | $161,600,000 | June 20, 2020 | Alibaba Group | Strategy (motorcar battler) | [46] |
Candy Crush Jelly Saga | $158,000,000 | August 28, 2015 | King (Activision Blizzard) | Puzzle | [ag] |
Jikkyō Powerful Pro Yakyū | $155,000,000 | December 18, 2014 | Konami | Sports (baseball) | [ah] |
Puzzles & Survival | $151,000,000 | October 2, 2020 | 37Games | Puzzle / Strategy | [xi] |
League of Legends: Wild Rift | $150,000,000 | October 27, 2020 | Anarchism Games (Tencent) | MOBA | [94] |
Slotomania | $149,000,000 | November vii, 2011 | Playtika | Simulation (Slot) | [95] |
NBA Alive Mobile | $140,000,000 | July 6, 2016 | EA Sports (Electronic Arts) | Sports (basketball) | [96] |
Dragon Brawl Legends | $140,000,000 | May eighteen, 2018 | Bandai Namco Entertainment | Action RPG | [97] |
White Cat Projection | $134,000,000 | July 14, 2014 | Colopl | Action RPG | [ai] |
Bang Dream! Girls Band Party! | $124,050,000 | March xvi, 2017 | Bushiroad | Rhythm / Adventure | [aj] |
CSR Racing 2 | $121,500,000 | June 29, 2016 | NaturalMotion (Zynga) | Racing | [64] |
One Slice: Burning Will | $117,000,000 | September twenty, 2018 | Bandai Namco / Alibaba Group | RPG | [46] |
One Piece: The Route of the Stiff | $113,840,000 | January 15, 2016 | CMGE | DCCG | [ak] |
Yahtzee With Buddies | $113,000,000 | November 1, 2017 | Scopely | Yahtzee | [xi] |
Dragon Quest Tact | $111,990,000 | July 16, 2020 | Foursquare Enix | Tactical RPG | [101] [102] |
Fallout Shelter | $100,000,000 | June fourteen, 2015 | Bethesda Softworks | Simulation (CMS) | [103] [104] |
Mafia Urban center | $100,000,000 | July 25, 2017 | Yotta Games | RPG | [105] |
Madden NFL Overdrive | $100,000,000 | August fifteen, 2018 | EA Sports (Electronic Arts) | Sports (American football) | [96] |
See also [edit]
- Gacha game
- List of acknowledged video game franchises
- List of best-selling video games
- List of highest-grossing media franchises
- List of almost-played mobile games by player count
- List of most-played video games by thespian count
Notes [edit]
- ^ Laurels of Kings / Arena of Valor
- 2016 – $1.61 billion+[2]
- 2017–2018 – $four.91 billion [3]
- 2019 – $1.five billion [four]
- 2020 – $2.564 billion+
- January to December fourteen – $2.5 billion [5]
- December 25–31 (China) – $64 million [half-dozen]
- 2021 (January 1 to Dec 14) – $2.8 billion [7]
- ^ Monster Strike:
- Upward until Oct 2018 – $7.2 billion [i]
- November 2018 – $52 million+[eight]
- December 2018 – $68 1000000+[9]
- 2019 – $932 million [10]
- 2020 – $958 meg [10]
- 2021 – $702 million [11]
- ^ Puzzle & Dragons:
- Upward until October 2018 – $seven billion [1] [12]
- November 2018 – $52 million+[8]
- December 2018 – $68 million+[9]
- 2019 (Japan) – ¥52.ii billion [thirteen] [14] ($479 million)
- June–December 2020 (Japan) – ¥24,156.02 meg [15] ($234.34 million)[16]
- 2021 – $745 1000000 [eleven]
- ^ PUBG Mobile
- Upwards until 2020 – $4.391 billion [17]
- 2021 – $2.9 billion [18]
- 2022 January to April – $642 meg [19]
- ^ Pokemon Become:
- 2016 – $950 million [20]
- 2017 – $890 million [21]
- 2018 – $1.iii billion [22]
- 2019 – $i.4 billion [23]
- 2020 – $i.92 billion [24]
- 2021 (January one to December 14) – $ane.3 billion [11]
- ^ Candy Crush Saga:
- Upwards until October 2018 – $3.91 billion [26]
- November 2018 – $52 million+[8]
- December 2018 – $68 million+[9]
- 2019 – $1.1 billion [4]
- Jan–September 2020 – $720 million [27]
- 2021 (Jan 1 to December 14) – $one.3 billion [xi]
- ^ Fate/Grand Gild
- Upwards until July 2021 – $five.4 billion [25]
- August 2021 – $133.viii 1000000 [28]
- ^ Garena Free Burn down:
- Up until 2019 – $one billion [29]
- 2020 – $2.13 billion [24]
- 2021 – $1.2 billion [11]
- ^ Roblox Mobile:
- Up until 2020 – $2.2 billion [30]
- 2021 – $1.4 billion [11]
- ^ Lineage M:
- Up until July 2021 – $3.v billion [25]
- Oct–December 2021 – ₩88.777 billion[31] ($78 meg)
- ^ Money Master:
- Upward until 2019 – $508 one thousand thousand [32]
- 2020 – $1.1 billion [v]
- 2021 – $ane.four billion [11]
- ^ Lords Mobile:
- Up until 2020 – $1,909.7 one thousand thousand [38]
- 2021 – $667 1000000 [xi]
- ^ Homescapes:
- Upward until May 2020 – $1.4 billion [39]
- 2021 – $894 million [11]
- ^ Lineage two: Revolution
- 2016 – ₩120.971 billion[40] ($104.25 million)
- 2017 – ₩1,081.291 billion[xl] ($956.54 million)
- 2018 – ₩536.151 billion[41] ($474.29 million)
- 2019 – ₩304.285 billion ($261.11 million)
- Q1 to Q3 (January–September) – ₩232.285 billion[42]
- Q4 (October–Dec) – ₩72 billion[43]
- 2020 – ₩221 billion[44] ($187.42 million)
- 2021 – ₩141 billion[44] ($123.16 million)
- ^ 3 Kingdoms Tactics:
- Up until 2020 – $1,005.two million [46]
- 2021 – $931 one thousand thousand [eleven]
- ^ Pro Yakyū Spirits A / Professional Baseball game Spirits A
- Up until 2020 – $one,187.5 million [47]
- 2021 – $686 meg [11]
- ^ Marvel Contest of Champions:
- Upward until February 2017 – $500 1000000 [48]
- April–December 2017 (Q2 to Q4) – ₩226 billion[44] ($200 meg)
- 2018 – ₩318 billion[44] ($289 1000000)
- 2019 – ₩331 billion[44] ($284 million)
- 2020 – ₩354 billion[44] ($300 1000000)
- 2021 – $211 million [xi]
- ^ Knives Out:
- 2017–2018 – $605 million [iii]
- 2019 (Japan) – ¥42.4 billion [thirteen] ($389 million)
- 2020 – $491.27 million+
- January to Baronial 13, 2020 – $367 million [53]
- September–December 2020 (Nippon) – ¥12,810.48 million [54] ($124.27 million)[55]
- ^ Lineage ii K:
- Up until 2020 – ₩993.515 billion[56] ($843 million)
- 2021 – ₩652.589 billion[31] ($570 1000000)
- ^ Star Wars: Galaxy of Heroes
- Upward until 2019 – $924 million [59]
- 2021 – $147 meg [11]
- ^ QQ Speed Mobile / Speed Drifters
- Upwards until 2018 – $799 1000000 [3] [63]
- April 2020 to March 2021 – $146 million [64]
- ^ Dragon Quest Walk:
- Up until July 6, 2020 – $540 one thousand thousand+[66]
- August–December 2020 – ¥xiii,062.45 million [67] ($126.72 million)[68]
- January–June 2021 – $261 one thousand thousand [69]
- ^ Fishdom:
- Up until May 2020 – $701.6 meg [39]
- January–June 2021 – $222 one thousand thousand [35]
- ^ Township
- Upwardly until May 2020 – $842 million [39]
- June–Baronial 2020 – $80.ane million [38]
- ^ Curiosity Strike Force:
- Up until 2020 – $630 million [71]
- 2021 – $216 million [11]
- ^ Granblue Fantasy (Japan) – ¥77.74 billion+ ($754.2 million+)[73]
- 2017 (January–October) – ¥xx.ix billion [74]
- 2018 – ¥26.iv billion [75]
- 2019 – ¥24.two billion [13]
- June–Dec 2020 – ¥6,235.26 1000000 [76]
- ^ The Seven Deadly Sins: Grand Cross
- 2019 – ₩160 billion[44] ($137 1000000)
- 2020 – ₩392 billion[44] ($332 million)
- 2021 – ₩241 billion[44] ($211 million)
- ^ The Idolmaster Cinderella Girls: Starlight Stage (Japan) – ¥54 billion+ ($524 million+)[79]
- 2017 – ¥26.6 billion [fourscore]
- 2018 – ¥20.2 billion [75]
- June–December 2020 – ¥7,186.67 million [81]
- ^ Blade & Soul Revolution:
- 2018 – ₩29 billion[44] ($26 one thousand thousand)
- 2019 – ₩205 billion[44] ($176 million)
- 2020 – ₩187 billion[44] ($159 one thousand thousand)
- 2021 – ₩110 billion[44] ($96 million)
- ^ Harry Potter: Hogwarts Mystery
- Upwards until September 2021 – $300 meg [88]
- October-December 2021 – ₩23 billion[44] ($20 1000000)
- ^ See Yu-Gi-Oh! Duel Links § Reception
- ^ Perfect World Mobile:
- Up until March 2019 – $100 meg+[91]
- April 2019 – $65 1000000 [92]
- ^ Candy Trounce Jelly Saga:
-
- 2018 – $90 million [93]
- 2020 (January–September) – $68 million [27]
-
- ^ Jikkyō Powerful Pro Yakyū (Japan)
- 2017 (January–October) – ¥17.2 billion [74] ($153 million)
- ^ White Cat Project (Nippon)
- 2017 (January–October) – ¥14.nine billion [74] ($133 1000000)
- ^ Bang Dream! Girls Band Party! (Japan)
- 2017 – ¥9.1 billion [80] ($81 million)
- June–December 2020 (Nihon) – ¥4,335.45 million [98] ($42.05 one thousand thousand)[99]
- ^ I Slice: The Road of the Strong (Cathay)[100]
- 2016–2018 – CN¥684.008 million ($103.39 1000000)
- January–June 2019 – CN¥72.208 1000000 ($x.45 one thousand thousand)
References [edit]
- ^ a b c Spannbauer, Adam (October 23, 2018). "Monster Strike Acquirement Passes $vii.ii Billion, Making Information technology the Highest Earning App of All Fourth dimension". Sensor Tower . Retrieved October 23, 2020.
- ^ "Tencent Megahit 'Award of Kings' Becomes Earth's Top Grossing Game". China Picture show Insider. June fifteen, 2017. Retrieved 2 November 2021.
- ^ a b c d e f one thousand h Special Report: Development of Mobile Esports for the Mass Market place (PDF). Niko Partners. August 2019. p. 19. Retrieved thirty January 2021.
- ^ a b Chapple, Craig (9 Jan 2020). "Pokémon GO Has Best Year Ever in 2019". Sensor Belfry . Retrieved 6 January 2021.
- ^ a b Chapple, Craig (fifteen Dec 2020). "PUBG Mobile Tops List of Billion-Dollar Mobile Games in 2020". Sensor Tower . Retrieved 31 December 2020.
- ^ Chapple, Craig (six January 2021). "Call of Duty: Mobile Shoots Past $14 Million in Start Week in China". Sensor Tower . Retrieved half dozen January 2021.
- ^ Chapple, Craig (16 Dec 2021). "Record-Breaking Eight Mobile Games Surpass $1 Billion in Global Player Spending During 2021". Sensor Tower . Retrieved 28 December 2021.
- ^ a b c Nelson, Randy (xi Dec 2018). "The Top Mobile Games for November 2018: Knives Out Takes Downward Fortnite and PUBG Mobile". Sensor Tower . Retrieved 30 January 2021.
- ^ a b c Nelson, Randy (17 January 2019). "The Top Mobile Games for Dec 2018: Monster Strike Stays on Acme, Brawl Stars Debuts with a Blindside". Sensor Belfry . Retrieved 30 January 2021.
- ^ a b Forde, Matthew (December 16, 2020). "Five mobile games take made more than than a billion dollars in 2020 so far". Pocket Gamer . Retrieved 16 Jan 2021.
- ^ a b c d e f g h i j k l thousand northward o p q r southward t u "Top Games past Monetization Descriptors — How Top Titles Utilize Monetization Features" (PDF). The Country of Mobile Game Monetization 2022 — An Analysis of the Latest Mobile Game Monetization Strategies (PDF). Sensor Tower. March 2022. pp. 12–nine. Retrieved iii March 2022.
- ^ "Monster Strike and Puzzle & Dragons accept grossed more than $seven billion each". Pocket Gamer. October 24, 2018. Retrieved vii January 2021.
- ^ a b c ""ファミ通モバイルゲーム白書2020"最新市場動向が発表。国内年間課金売上トップは『FGO』。もっとも遊ばれたのは『ポケモンGO』" ["Famitsu Mobile Game White Newspaper 2020" Latest Market Trends Appear. "FGO" tops annual sales in Nihon. The well-nigh played was "Pokemon GO"]. Famitsu (in Japanese). Kadokawa Game Linkage (Kadokawa Grouping). 29 January 2021. Retrieved 29 January 2021.
- ^ "2019年世界モバイルゲーム市場は7兆1840億円に! 国内年間課金売上トップは「Fate/Grand Order」~『ファミ通モバイルゲーム白書2020』~" [Global Mobile Game Marketplace in 2019 Reached 7.184 Trillion Yen! "Fate/Thou Order" ~ "Famitsu Mobile Game White Newspaper 2020" ~]. PR Times (in Japanese). Kadokawa Game Linkage (Kadokawa Group). 29 Jan 2020. Retrieved 29 Jan 2021.
- ^ "パズル&ドラゴンズ(パズドラ)". AppMedia (in Japanese). Retrieved 30 January 2021.
- ^ "Historical currency converter with official commutation rates (24,156.02 JPY to USD)". fxtop.com. 31 December 2020. Retrieved 31 January 2021.
- ^ Chapple, Craig (25 March 2021). "PUBG Mobile Grosses $five Billion Afterward Generating an Average of $seven.4 One thousand thousand Per Twenty-four hours in 2020". Sensor Tower . Retrieved 28 December 2021.
- ^ "State of Mobile Game Monetization Written report: Half of 2021'due south Pinnacle Grossing Titles Utilized a Flavor Pass". Sensor Tower. March 2022. Retrieved iii March 2022.
- ^ "PUBG Mobile generated nearly $200 million in March 2022". Sportskeeda. 13 April 2022. Retrieved 22 April 2022.
- ^ "Pokémon Become generated revenues of $950 1000000 in 2016". VentureBeat. Jan 17, 2017.
- ^ "2017 Year in Review: Digital Games and Interactive Media" (PDF). SuperData Research. January 25, 2018. Retrieved January 25, 2020.
- ^ "Market Brief – 2018 Digital Games & Interactive Amusement Industry Year In Review" (PDF). SuperData Research. Nielsen Media Inquiry. Archived from the original on January 2019. Retrieved 19 January 2019.
- ^ "2019 Twelvemonth In Review: Digital Games and Interactive Media" (PDF). SuperData Research. Nielsen Media Research. ii Jan 2020. Archived from the original on January 2020. Retrieved 12 January 2020.
- ^ a b c "Games and interactive media earnings rose 12% to $139.9B in 2020" (PDF). SuperData Inquiry. Nielsen Company. 6 January 2021. Archived from the original on January 2021. Retrieved 6 January 2021.
- ^ a b c d Orr, Aaron (Baronial xiii, 2021). "Pinnacle 10 highest-grossing mobile games of all fourth dimension". Pocket Gamer . Retrieved 6 September 2021.
- ^ Harris, Iain; Writer, Staff (October 9, 2018). "King's Candy Crush Saga hits $3.91 billion in lifetime revenues". Pocket Gamer . Retrieved 2019-09-24 .
- ^ a b c Chapple, Craig (September 29, 2020). "Processed Crush Friends Saga Hits $200 Million as Franchise Breaks $1 Billion in 2020". Sensor Tower . Retrieved 2020-x-20 .
- ^ Chapple, Craig (September 8, 2021). "Top Grossing Mobile Games Worldwide for August 2021". Sensor Tower . Retrieved 2 November 2021.
- ^ Jordan, Jon (Nov 19, 2019). "Garena'southward battle royale game Free Fire surpasses $ane billion of lifetime acquirement". Pocket Gamer . Retrieved 2019-12-xiv .
- ^ Chan, Stephanie (22 December 2020). "2020 Yr In Review: ten Mobile Milestones". Sensor Tower . Retrieved 6 January 2021.
- ^ a b c "4Q 2021 Earnings Release" (PDF). NCSoft. February 15, 2022. Retrieved iii March 2022.
- ^ Chapple, Craig (Oct 25, 2019). "Coin Main Rakes in $500 Meg Globally as It Cashes in On Success in Britain, Federal republic of germany, and the U.Southward." Sensor Tower . Retrieved 2020-x-xx .
- ^ a b Chapple, Craig (Baronial eighteen, 2021). "Dragon Brawl Z: Dokkan Battle Surpasses $iii Billion Spent by Players Since Its 2015 Launch". Sensor Tower . Retrieved 6 September 2021.
- ^ a b Chapple, Craig (July 15, 2020). "Disharmonism Royale Crosses $3 Billion in Lifetime Player Spending". Sensor Tower . Retrieved 2020-07-15 .
- ^ a b c Chapple, Craig (August 24, 2021). "Gardenscapes Grows Past $3 Billion in Lifetime Player Spending". Sensor Tower . Retrieved vi September 2021.
- ^ Obedkov, Evgeny (12 Jan 2022). "Genshin Impact reaches $3 billion in player spending on iOS and Android". Game World Observer . Retrieved xvi January 2022.
- ^ Fogel, Stefanie (2018-08-23). "Mobile App 'Game of State of war' Surpasses $ii.8 Billion After Five Years". Diversity . Retrieved 2019-09-24 .
- ^ a b Chapple, Craig (April xiv, 2021). "Season Pass Success Stories: Lords Mobile Acquirement Doubled to $90 Million in January Post-obit Introduction of Kingdom Labors". Sensor Belfry . Retrieved 6 September 2021.
- ^ a b c Chapple, Craig (12 May 2020). "Gardenscapes and Homescapes Power Playrix By 1 Billion Downloads". Sensor Tower . Retrieved 2020-06-28 .
- ^ a b "Sprint Almanac Report, II. 사업의 내용". Netmarble Corporation. 3 April 2018. Retrieved 9 February 2020.
- ^ "Sprint Annual Report, II. 사업의 내용". Netmarble Corporation (in Korean). 21 May 2019. Retrieved 9 February 2020.
- ^ "Dart Almanac Report, II. 사업의 내용". Netmarble Corporation (in Korean). 14 Nov 2019. Retrieved ix February 2020.
- ^ "4Q 2019 Earnings Results" (PDF). Netmarble. February 13, 2020. Retrieved 19 October 2020.
- ^ a b c d e f thousand h i j k l m n "IR Library". Netmarble . Retrieved 9 January 2021.
- ^ "Sensor Belfry: Candy Crush Soda Saga bubbles up to $two billion lifetime revenue". VentureBeat. 26 November 2019. Retrieved 24 Jan 2020.
- ^ a b c Chapple, Craig (March 31, 2021). "Alibaba'southward 3 Kingdoms Tactics Strikes Upwards $1 Billion and is 2021'south No. five Grossing App Store Game Then Far". Sensor Tower . Retrieved 6 September 2021.
- ^ Chapple, Craig (February 17, 2021). "Top Grossing Mobile Games Worldwide for Jan 2021". Sensor Belfry . Retrieved 5 September 2021.
- ^ Takahashi, Dean (24 Feb 2017). "Netmarble completes conquering of Kabam's Marvel Competition of Champions studio". VentureBeat . Retrieved thirteen January 2021.
- ^ "M&A Analysis: How Take-Two's $12.vii Billion Zynga Acquisition Transforms its Mobile Business". Sensor Tower. February 2022. Retrieved 3 March 2022.
- ^ "Nintendo's Dr. Mario World Developer Built a Disney Puzzle Game That But Made $1.v Billion". Sensor Tower. four February 2019. Retrieved 2019-09-24 .
- ^ Clayton, Natalie (5 February 2019). "Disney Tsum-Tsum'due south $1.v billion success story bodes well for Dr. Mario World". Pocket Gamer . Retrieved 2019-09-24 .
- ^ "Call of Duty: Mobile Shoots Past $i.5 Billion in Lifetime Player Spending". Sensor Tower. February 2022. Retrieved 3 March 2022.
- ^ a b Chapple, Craig (September 2, 2020). "Country of Mobile Battle Royale: Fortnite Leaves a $one.ii Billion Hole in the Market". Sensor Tower . Retrieved 2020-09-05 .
- ^ "荒野行動-スマホ版バトロワ". AppMedia (in Japanese). Retrieved one February 2021.
- ^ "Historical currency converter with official exchange rates (12,810.48 JPY to USD)". fxtop.com. 31 December 2020. Retrieved 31 January 2021.
- ^ "4Q 2020 Earnings Release" (PDF). NCSoft. February 5, 2021. Retrieved 3 March 2022.
- ^ Chapple, Craig (xxx November 2021). "MrBeast'southward Existent-Life Squid Game Sparks 4.5 Times Increase in U.S. Downloads For Brawl Stars". Sensor Tower . Retrieved 2021-12-27 .
{{cite web}}
: CS1 maint: url-condition (link) - ^ "Summoners War Revenue Is Strong as Ever After Passing $1.three Billion". Sensor Tower. 24 August 2018. Retrieved 2019-09-23 .
- ^ "Star Wars Mobile Games Ascent Past $one Billion in Lifetime Acquirement". Sensor Tower. 20 Dec 2019. Retrieved 17 January 2020.
- ^ "Updated: 22 mobile games that take generated more than $1 billion in lifetime sales". Pocket Gamer. December xix, 2019. Retrieved 11 January 2021.
- ^ "Updated: 21 mobile games that have generated more than $1 billion in lifetime sales – Mobile Strike". Pocket Gamer. 2019-09-23. Archived from the original on 2019-09-24. Retrieved 2019-09-24 .
- ^ a b "The State of MOBA Mobile Games 2021 — An Assay of the MOBA Sub-Genre" (PDF). Sensor Tower. September xxx, 2021. Retrieved 1 November 2021.
- ^ Chen, Ethan (2019-09-01). "Mobile esports games grossed over $xv billion in 2018". Daily Esports . Retrieved 2019-09-23 .
- ^ a b c Chapple, Craig (21 April 2021). "Mario Kart Tour Surpasses 200 One thousand thousand Downloads and $200 One thousand thousand in Lifetime Revenue". Sensor Belfry . Retrieved 26 Apr 2021.
- ^ a b c d Chapple, Craig (November nine, 2021). "Animate being Crossing: Pocket Camp Crosses $250 Million in Lifetime Thespian Spending". Sensor Belfry . Retrieved 17 November 2021.
- ^ Chapple, Craig (6 July 2020). "Pokémon GO Surpasses $three.6 Billion in Lifetime Revenue as It Celebrates Four-Yr Launch Anniversary". Sensor Tower . Retrieved 1 February 2021.
- ^ "ドラゴンクエストウォーク". AppMedia (in Japanese). Retrieved 1 Feb 2021.
- ^ "Historical currency converter with official substitution rates (13,062.45 JPY to USD)". fxtop.com. 31 December 2020. Retrieved 2 January 2021.
- ^ Chapple, Craig (July 6, 2021). "Pokémon GO". Sensor Tower . Retrieved half-dozen September 2021.
- ^ "Mobile dominated digital video game sales in 2017, making more revenue than PC and console combined". Verdict. 2018-01-31. Retrieved 2020-09-05 .
- ^ "Introducing Boundless Amusement, a Scopely Studio!". Scopely . Retrieved 3 March 2022.
- ^ Chapple, Craig (Baronial 28, 2020). "Toon Blast Rockets Past $1 Billion in Lifetime Revenue". Sensor Belfry . Retrieved 2020-08-30 .
- ^ "Historical currency converter with official commutation rates (77,740 JPY to USD)". fxtop.com. 31 December 2020. Retrieved 31 January 2021.
- ^ a b c "課金売上トップは『モンスト』、勢いを増す『FGO』――『ファミ通モバイルゲーム白書2018』12月12日発売". Famitsu (in Japanese). 2017-12-08. Retrieved 2019-09-21 .
- ^ a b "『ファミ通モバイルゲーム白書2019』で2018年国内モバイルゲーム売上TOP10発表。1位は『モンスト』933億円、2位は『FGO』885億円" [Announced the Top ten Domestic Mobile Game Sales of 2018 in "Famitsu Mobile Game White Paper 2019". First Place is "Monster" ¥93.3 Billion, Second Identify is "FGO" ¥88.5 Billion]. Famitsu. 6 February 2019. Retrieved 6 February 2021.
- ^ "グランブルーファンタジー". AppMedia (in Japanese). Retrieved thirty January 2021.
- ^ a b Takahashi, Dean (22 Apr 2019). "2 Funplus mobile games accept generated more than $1.3 billion in revenue". VentureBeat . Retrieved 4 August 2019.
- ^ "Hearthstone Mobile Revenue Tops $660 Million Since Launch". Sensor Tower. i November 2018. Retrieved 2019-09-23 .
- ^ "Historical currency converter with official substitution rates (53,987 JPY to USD)". fxtop.com. 31 December 2020. Retrieved 31 January 2021.
- ^ a b "二次元アイドルモバイルゲーム売上分析" (PDF). Mobile Alphabetize. IGAWorks. May 2018.
- ^ "アイドルマスター シンデレラガールズ スターライトステージ". AppMedia (in Japanese). Retrieved 30 Jan 2021.
- ^ "Final Fantasy XV: A New Empire Fabricated $375 Million in 2018". Sensor Tower. xi January 2019. Retrieved 2019-09-24 .
- ^ jen. "Harry Potter: Magic Awakened - What'due south behind People's republic of china's well-nigh successful game launch of the yr?". Niko . Retrieved 2022-02-11 .
- ^ "Minecraft merely had its best year on mobile with over $110 meg in revenue in 2018". OnMSFT.com. 2019-02-eighteen. Retrieved 2019-09-21 .
- ^ "Playtika Holding Corp. Reports Fourth Quarter 2020 Results". finance.yahoo.com. 2021-02-25. Retrieved 2021-07-22 .
- ^ "Miniclip Racks Up $400 Million in 8 Brawl Pool Revenue". Sensor Tower. 12 September 2018. Retrieved 2019-09-23 .
- ^ "How Angry Birds bankrupt the limits for mobile games". GamesIndustry.biz. Gamer Network. 11 December 2019. Retrieved 4 April 2020.
- ^ Chapple, Craig (Oct six, 2021). "Elevation Grossing Mobile Games Worldwide for September 2021". Sensor Belfry . Retrieved 1 November 2021.
- ^ Calvin, Alex (April 12, 2019). "Mobile accounts for about a 3rd of Black Desert franchise'south $1 billion sales". Pocket Gamer . Retrieved 26 January 2020.
- ^ Jordan, Jon (March five, 2020). "5 years on, Big Huge Games' DomiNations generates $200 1000000". Pocket Gamer . Retrieved 2021-03-14 .
- ^ Nelson, Randy (27 March 2019). "Tencent's Perfect World Breaks $100 Meg on China's App Store in 22 Days, Dethroning Award of Kings". Sensor Tower . Retrieved 2020-10-29 .
- ^ Chan, Julia (xx May 2019). "Top Grossing Apps Worldwide for April 2019". Sensor Belfry . Retrieved 1 Feb 2021.
- ^ "Processed Crush Players Spent $4.2 Million Per Mean solar day Final Year, Pushing the Franchise'south 2018 Total Past $1.v Billion". Sensor Tower. viii Jan 2019.
- ^ "League of Legends: Wild Rift generates over $150m". GamesIndustry.biz. 1 November 2021. Retrieved 17 November 2021.
- ^ Blacker, Adam (7 January 2021). "Worldwide & United states of america Download Leaders 2020". Apptopia . Retrieved 13 January 2021.
- ^ a b Yeh, Oliver (28 January 2019). "EA Sports Scores More $1 Billion from Free-to-Play Titles, Led past Madden". Sensor Tower . Retrieved 7 January 2021.
- ^ Yeh, Oliver (1 Feb 2019). "Dragon Ball Legends Acquirement Passes $100 Million in the U.S. and Japan Faster Than Its Predecessor". Sensor Belfry . Retrieved eleven January 2021.
- ^ "バンドリ! ガールズバンドパーティ!". AppMedia (in Japanese). Retrieved 30 January 2021.
- ^ "Historical currency converter with official substitution rates (4,335.45 JPY to USD)". fxtop.com. 31 Dec 2020. Retrieved 31 January 2021.
- ^ "CMGE Technology Group Express" (PDF). HKEX News. Hong Kong Exchanges and Clearing (HKEX). October 19, 2019. pp. 196–seven, 207. Retrieved iii Feb 2021.
- ^ "ドラゴンクエストタクト(ドラクエタクト)". AppMedia (in Japanese). Retrieved 31 Jan 2021.
- ^ "Historical currency converter with official exchange rates (11,544.49 JPY to USD)". fxtop.com. 31 December 2021. Retrieved 31 January 2021.
- ^ Yeh, Oliver. "Fallout Shelter Has Grossed $100 Million on Mobile". Sensor Tower Blog . Retrieved 2020-10-29 .
- ^ "Fallout Shelter reaches $100m lifetime revenue". GamesIndustry.biz . Retrieved 2020-x-29 .
- ^ "Top 10 Chinese Mobile Games Overseas in 2020". Pandaily. 12 Jan 2021. Retrieved 12 January 2021.
Source: https://en.wikipedia.org/wiki/List_of_highest-grossing_mobile_games
0 Response to "Hearthstone Broken on Iphone White Card Art July 2018"
Post a Comment